Monday, February 23, 2009

Duvel Salmon

So, this is one of my staples of cooking, I love it. It's very simple, and, at the same time, very good. It's baked salmon with a Duvel lemon butter caper sauce.

What you'll need
1 Bottle (1 Pint 9.4 fl oz) Duvel
4 Tbs Butter (half-stick)
1 Lemon
1 Clove Garlic
Re-sealable Jar of Capers

Cooking the salmon is easy enough - preheat the oven to 350, make sure it's thawed (if you bought frozen,) place on a sprayed baking sheet, and coat with olive oil. If you're feeling especially adventurous, you can put a few of the pieces of diced garlic and just a tad of lemon zest on each filet. Cook from 13 - 16 minutes... but keep a close eye on it to make sure it's not getting burned. You can always bump the temp down to 325 and add a couple minutes if worried.

For the sauce, you should first melt the half-stick of butter on low heat. Once you've done that, add about 2 tbs of Duvel, stir to remove some of the carbonation and cover. You should use this opportunity to get the capers out (use as many as you'd like, they do add a nice bitter/tartness to the recipe that works well,) dice the garlic, and zest a lemon into a ramekin. Once you've prepared everything else, add the contents of the ramekin to the small saucepan and stir. This should sit on low heat until the salmon is done so the alcohol can cook off, the capers can release some of their bitterness, and the garlic can soak in everything else. Once your timer goes off, pull the salmon out, plate all the ingredients, mix the sauce well, drizzle over your filets and then spoon some of the capers and garlic on to the top of the filet as they're a bit reluctant to come out with pouring, and eat!

Btw, some of you may have noticed that the recipe calls for a big bottle of Duvel while only using a few tablespoons of it. This is because Duvel goes extremely well with this recipe - I highly recommend pouring yourself and whoever else is sharing this recipe with you a nice tulip/wine glass of duvel to share with dinner. Also, I usually accompany this with asparagus and mashed potatoes.

Saturday, February 14, 2009

Founders Porter Cake


For Mere's 25th birthday, I decided to give something a shot. I wanted to bake her a cake using beer! I thought it'd be a nice way to make her something creative that she'd enjoy using something that she loves. As such, I'd picked up a sixer of Founders Porter on a recent beer excursion and was determined to make a cake out of it ever since drinking it. I'm sure you could sub in any beer for this, as long as it's chocolate/coffee heavy. What this recipe gives you is a two-layer cake with chocolate ganache filling and icing.

Cakes!

2 8-inch cake pans

1 12-oz Bottle Founders Porter
3 Sticks Unsalted Butter
1 1/8th Cup Cocoa Powder

Melt the butter in a large saucepan/medium sized pot over medium heat. As the sticks are almost metled, add the founders porter and stir until flat. After those two ingredients are well mixed, slowly stir in the cocoa powder until the whole thing is a creamy chocolate mix and approaches a simmer. As soon as this begins simmering, preheat the oven to 325. Make sure your racks are in the middle.

3 Cups All-Purpose Flour
3 Cups Sugar
1 Tsp Salt
2 Tsp Baking Soda

While the previous porter creation is heating/mixing... mix all these ingredients in a huge f'in bowl. Make sure they're well mixed.

3 Large Eggs
1 Cup Sour Cream

Mix these together well at the same time in a separate smaller bowl.

When the porter/chocolate mixture is done, add to the eggs/cream mixture and mix really well. Then, take the resulting mixture and add it to the dry ingredients and mix until smooth. I recommend using a hand mixer on the lowest setting and tasting it to make sure the mixture isn't grainy. Grease and flower the two cake pans, and add the cake mix to them. You should bake them at 325 for 20 minutes, and check them with a toothpick every 5 minutes after that. They should stay in until the toothpicks come out clean. Take them out, let them cool for 30 minutes at least, level one of the cakes (they will dome,) and get ready for the ganache.

Ganache Filling!

This one's fairly simple. You're going to need the following things

2/3 Cup Heavy Cream
1 Cup Semi-Sweet Morsels

Put the cream in a small pot and heat until simmering. Put the morsels in a heat-proof bowl and cover with the simmering cream. As soon as the cream hits, begin mixing. This should result in a ganache at almost perfect temperature to apply to your cakes. Let it cool for maybe 5 minutes and then smear it on the leveled cake in a somewhat even fashion. What you do with the rest is up to you, I drizzled it over the stop of the non-leveled cake and spread so that it was somewhat even, then left it out to cool (obviously, at this point the two layers of the cake should be connected by the ganache.)

Frosting!

3-4 Cups Confectioners Sugar
1 Stick (1/2 Cup) Unsalted Butter
1 Tsp Vanilla Extract
2-4 Tbs Milk

Using a hand mixer, mix these ingredients. You can add more milk if it's too solid. Butter should be room temperature when you add it (probably should have said that earlier... oh well.) I used this to glaze the top of the cake... shortly thereafter after added candles and served!

You can actually taste the beer in there, the Founders Porter added a nice balanced coffee/chocolate influence. Most importantly, she loved it (despite me missing some of the finer points of cake baking and causing the cake to be aesthetically a little messed up.) Thanks so much to Mere D. for the recipe - This cake was adapted from the Irish Car Bomb Cupcake recipe over at SmittenKitchen.


Thursday, February 5, 2009

The Beer Industry: A Tale of Triumph, Defeat, Economics, and Inebriation

Blogging on my other site, the Boston Beer Club page, has recently brought me face-to-face with my interest in craft beer. In this, I am far from being alone. I remember reading one blog that had been around for a while which predicted a sharp increase in the number of beer blogs that are created and are posted on regularly. After making this prediction, he stated that his hypothesis was semi-correct, with only a slight rise in the amount of beer blogging this year. While I've been drinking craft beer for years (albeit, without realizing or appreciating it,) there are several things about the beer industry which really draw me in.

First, it is full of extremely passionate individuals. Take, for example, what appears to be an ongoing dispute between two of the nations most reputable craft breweries - Dogfish Head and Brooklyn. In a recent article published in The New Yorker (which you can find linked in my Dogfish Head Brand X article,) the debate was posed between brewmasters Sam Calagione of DFH and Garrett Oliver of Brooklyn regarding a term coined by Jim Koch - Extreme Beer. This discussion boils over past superficial beer-geekdom past the now painful terms of "macro" versus "micro" into the realm of phrases like "industrial beer." The core of this tension lies at the underlying philosophies, not to mention lifestyles, of both individuals. Dogfish Head is portrayed as the Apple Computers of beer, with Sam providing a very unique creative vision to the driving force that is Bryan Selders much in a way similar to Steve Jobs and Steve Wozniak, or perhaps you prefer Lennon and McCartney. I've always been a firm believer in the creative fusion two gifted people, I can attribute it to my background in politics and philosophy, and it is almost "empowering," for lack of a better term, to see this at work. Returning to the subject, Dogfish Head has always taken risks, and pushes the envelope more than any craft brewery of its size. Indeed, the same New Yorker article states that DFH boasts more "Extreme Beers" of any brewery in the world with beers like Fort, World Wide Stout, and 120 Minute IPA all reaching upwards of 18% ABV. For Sam, "Extreme Beer" is a form of expression to an individual who finds anything with an audience to be legit. Garrett Oliver, on the other hand, finds the term to be counterintuitive. Oliver, who, as I've read from many sources, is a beacon of unique classiness. He makes a point to dress up for beer related events, dinners, and functions and states, through interviews and publications, his dedication to the craft brewing explosion. Beneath it all, Oliver and Sam want the same thing, they just differ on the route to get there. Predictably, Sam's approach has less tact while sporting an unusually wide range of creativity. Rather than using outright brute force on your palate, DFH brews beer that is interesting enough to continue garnering wider audiences. In Sam's world, extreme beer will slowly creep across the nation and eventually take hold through sheer variety. On the other hand, Garrett's approach appears much more cunning and strategic: in his plan, beer wouldn't have any inflammatory rhetoric, indeed using much of the same as the more well-known breweries, and infiltrate and conquer from within. This seems to be the opposite of Sam's characterization of Budweiser's American Ale, where AB-Inbev uses "culture vulture" tactics to hijack the craft beer explosion while simultaneously speaking ill of dark beers and/or different beers - "Beer Racism" as Sam states. Regardless, Oliver believes terms like "Extreme Beer" drive people away and further enforce stereotypes about the difference between beer and wine, for example, at the dinner table. As someone who has authored a book and several articles on the subject, Oliver has become intimately familiar with the now difficult decision of what beverage to serve at the dinner table; those most holy shrines of the modern suburban family. Ultimately, both individuals have an extreme passion for beer and stand united on core values while divided by tactics.

Secondly, each brewer is able to make their own unique "fingerprint" on the beer world. In this age where most everything is democratized - freedom of thought, freedom to choose a career path, freedom to try new things - similarly, each individual can use whatever means they would like to get to the end product: beer. From DFH's crazy marketing ploys to the antiquated breweries of belgium that have adhered to the Beer Purity Law of the 16th century, each can choose from an almost infinite amount of variables to brew their own beer. Contrary to what most people think, achieving consistency in a beer may be one of the most difficult aspects of brewing. From a beer geek's perspective, this is why there can be so much respect attributed to what Founders Brewery calls the "Mainstream Shooby Dooers;" Bud, Miller, and Coors - whenever you walk into a store with a mind to buy any of those brands, you always get a similar product despite how much beer they brew. If any of you have surfed the BeerAdvocate forums, I would say that about 20% of the total discussion that occurs is comparing a beer from year-to-year. The most hands-on example of this I can relate to is my review of Southern Tier's Choklat Imperial Stout. Shortly after reviewing the beer, I logged on to BeerAdvocate to find a thread regarding differences between the 2008 Choklat and the 2007 beer of the same namesake. One user complained about this year's batch not being as "thick" in the mouthfeel of the beer, and too "hot"- a term that's generally used to describe a lack of properly concealing alcohol content when the beer is obviously attempting to. Other users either agreed or disagreed accordingly with the bottom line being that beer is still a beverage produced "organically," and thus subject to inconsistencies. Yeast - not hops or malt - is the engine in the beer-as-car metaphor; it is ultimately responsible for any motion that occurs. Because yeast is a living organism, it is always subject to some uncertainty and inconsistency even in this era of scientific enlightenment. Every yeast has been analyzed and is known to behave differently at varying temperatures and can be thought to have a reasonable "ballpark" range of certainty with regards to fermentation. To make matters more complicated, breweries often use different types of secondary fermentation including "bottle conditioning" - a frequently used technique where the secondary fermentation of the beer occurs in the bottle on store shelves. Beer that is bottle conditioned is frequently better served for aging as the beer may "mature" over a span of time. The best styles for cellaring are Lambics, which use a different type of yeast that "spontaneously ferments" the beer, high ABV stouts, barleywines, old ales, strong ales, and any other ale that exhibits a certain degree of malt complexity that can persevere after the hops fade away. This also says nothing of the belgian style ales that frequently use tertiary and beyond fermentation cycles. For those of you that aren't that familiar with beer, the term "Double," when applied to beer (for example, Stone's Double Bastard, Rogue's I2PA Double IPA - or higher, think Chimay Tripel or Three Philosophers Quadrupel) refers to the amount of fermentation cycles a beer has. All this combines to make beer a completely unique experience, almost every time! Think of it this way: you just returned from the store with a six pack of your favorite craft beer, let's say something like Sam Adams Boston Lager or Sierra Nevada Pale Ale. You buy this "old standby" beer because it's something familiar to you and you can enjoy one just about any time and place without needing an occasion, unlike that bottle of Deschutes Abyss you have in a dark corner of your basement. There is almost the same amount of effort that goes into ensuring the consistency of the taste on behalf of Sierra Nevada or the Boston Beer Company as Deschutes puts into their annual batch of Abyss. Albeit a bottle of Sam Adams Boston Lager or The Abyss... you're never tasting the same beer year-to-year.

The beer industry is interesting because everyone likes an underdog story. The chimerical goliath that is Miller, Bud, Coors is the bane of most craft brewery's existence. For those of us living in areas very conducive to beer geekdom, such as Boston, it's easy to find places where people only come either for the crowd or for the wide beer selection such as Deep Ellum or Publick House - RFD in Washington D.C. - HopCat in Grand Rapids, MI - The Tap Room in Grosse Point, MI. These places ally themselves with craft breweries in an attempt to load David's slingshot for that one perfect shot that'll fell the great beast. BeerAdvocate website enforces their policy of respect beer, even when discussions regarding how "low quality" that American behemoth's beer is devolve into yelling matches or outright "flaming" (to use a forum term)- the most entertaining being between those Stella Artois fans and Bud drinkers who have yet to realize their both drinking the same company's beer. What most BeerAdvocate members are griping about in the long run is the influence of capitalism on beer. Their main argument: Bud, Miller, and Coors doesn't respect beer; they only brew to turn a profit as evidenced by their huge corporations. Craft breweries are of the mind, for the most part, that competition among "allies" is a good thing as long as its to the detriment of the enemy. However, competition is a double-edged sword. In our times of advancing technology, people long for simplicity. Everything from governmental policies to small-scale social problems long for a cooperative solution where all entities can compete for the good of the whole. This form of neo-communitarianism (I'm going to avoid using those words which ignite others so in communism and socialism as they've become bastardized beyond their theoretical significance to have a highly negative connotation) can't exist under a society of such strict capitalism. Say Dogfish Head were to finally find the "golden bullet" beer that appeals to every crowd of beer drinkers and is hailed as an excellent beer world-wide. The temptation would be to take their recipe and expand so as to fell those foul American macro-breweries. Then what would they be? They would have become that thing they hate so, (notwithstanding Sam's crazy attention deficit neurotic push for variety in beer) and would be the new Bud, Miller, or Coors. They would obviously have to make the tough decision between being filthy rich and returning to a world where that temptation is left to the vast sea of craft breweries emerging in America. After all, who is to say that if DFH backs down, whether Bell's, Rogue, Sierra Nevada, Sam Adams, Founders, Alesmith, Russian River, Southern Tier, Stone, Brooklyn, Victory, Port Pizza, Deschutes, Three Floyds, Smuttynose, Goose Island, etc. (you get the picture) would take the torch and become a corporate monstrosity. I know this stands in stark opposition to the mission of most of these small craft breweries, but this age of capitalism makes craft brewing a game theoretic puzzle on a large scale - wouldn't you rather become the king given the chance because you'd be worried about someone else screwing things up? Another place I've heard this argument is among my single friends at the bar when they say, "if these girls are just looking to go home with some random sleaze ball for one night of fun, it might as well be me because I'm actually a decent human being" which is, for the most part, always a true and logical statement. But then again, who is to say that the smaller craft breweries aren't just killing each other if Garrett Oliver is right and 90% of beer consumed in the United States is Bud, Miller, or Coors? It just makes you wonder.

I see beer as embodying the soul of many nations, many lifestyles, and many situations both good and bad. It can simultaneously embody the ambition of an entrepreneur such as Sam Calagione and the profit driven capitalist character of Bud, Miller, or Coors. A good mid-point is Jim Koch, who sells more craft beer than anyone in the world. He is at least partly responsible for the revolution in craft brewing due to his ad campaigns which stress the care they take with the various ingredients in each and every batch of beer brewed which, in turn, sparked those big corporate brewers to begin using the terms "hops, malt, and yeast" in their commercials as opposed to goofy situations mimicking the latest Pepsi ad campaigns. While we in Boston are partial to our Sam Adams, I can see the cross-over between commercialism and craft brewing that was so expertly engineered by Koch who, by all rights, should be revered as a genius of his trade. Sam Adams brews something for everyone (my favorite being their Holiday Porter) with 21 different varieties of beer including several extremely limited offerings such as Triple Bock, Utopias (the pioneer "extreme" beer,) and MMM (Millennium.) With their new "Imperial Series" coming out soon, this truly cements Sam Adams as the bridge over the troubled waters that embody the strife between the beer-industrial complex and the world of craft breweries.

With that, I'll leave you for now, as I have other things to do; namely, prepare for a thesis meeting this afternoon.

Tuesday, February 3, 2009

Working Out

Last Semester, I got really behind in my fitness plans. Ironically enough, I ended up losing weight. However, it's not "good" weight to be losing. I'm pretty sure I've lost a decent amount of the muscle mass I worked so hard to put on or tone up the previous spring. As such, I made a promise to myself that, since I'm very close to my ideal weight (currently, I'm at around 153 lbs, a weight I'd never ever think I'd get to - this is about 10 lbs lower than my ideal weight,) and since I don't like living this unhealthy of a lifestyle, that I'm going to start working out again. When I say "start," I mean literally... starting over from the very beginning, as if I've never touched a weight or a piece of workout equipment in my life. From my previous experiences, this is the easiest way to go... start working on free weights and very slowly build myself up. I'm more worried about getting a significant amount of Cardio with the weather being as cold as it is, but I've said that I'd like to get out for at least an hour of walking every day just as a start. On top of that, I'm working on major/opposing muscle groups odd days of the week. I'm going to institute another one of my little tricks that works really well, which is keeping a "workout diary" where I must initial every workout I did for a given day. This will make me not want to shirk responsibilities when I must answer directly to myself. 

I'm hoping this will also normalize my beer hobby a bit. I know that I've done a ton of writing about beer and trying new beers, but I need to try to get that spending under control a little bit. I'm hoping to buy beer maybe every two-to-three weeks and have it last a while - although the release of Kentucky Breakfast later this month is going to totally bone that :P. We'll see... maybe I'll wait until the next beer meeting to buy beer... yeah, that'll last... for less than ten minutes.

Anyways, this isn't so much a "journal entry" type of blog post, I was just trying to give some helpful tips for those of you wishing to make good on New Years Resolutions to get in shape or keep weight off. Good Luck!

Monday, February 2, 2009

Kate the Great Contest Entries

As some of you know, Portsmouth Brewery in Portsmouth, New Hampshire is famous for their "Kate the Great" Imperial Stout. It stands as one of the most highly rated beers on BeerAdvocate and is thought very highly of by the Alstrom Brothers (that run the site.) This beer is a very limited release, usually only once or twice a year with the 22oz bottles selling out the day of the release. That being said, their site says they brew about 10 barrels, which approximates to 140 kegs - an even split between bottles and draft lines.

They are having a "creative" contest giving away a whole case of Kate the Great and, while I will be unable to attend their release, will be entering their contest. As such, I put together a bunch of different "beer haikus," but narrowed it down to three for the contest. So y'all can read my entries and see whether I have a shot. I've never done anything like this, and know that the chances of me winning are about as good as me accidentally stumbling upon millions of dollars outside my door free for the taking, but, why not?

One last drop remains.

An oily tear chicanes slow.

A warmth reconciles.

 

Pulsing painful drone.

Ruby digits taunt sleepers.

Monday morning comes.

 

A drinker’s pub math.

Wallet’s loss gains a soul’s joy.

The whole breaks even.


Anyways, those were my entries, we'll see how they do!

Sunday, February 1, 2009

Retro Reviewing: Metroid Prime

For once in a good long while, I'm not going to blog about beer. Nah, not today. Well, one exception. Mere and I split a bottle of Double Bastard yesterday that I picked up last week and, well, it blew us away. Has to be in my top 5... possibly bumping Oaked Arrogant out at the top slot for right now. Anyways, I want to talk about video games, namely FPSes. My last trip to Gamestop (because I am a firm believer on always braking even on entertainment costs,) brought me three used 360 games (Lost Odyssey, Overlord [which Mere loves,] and Assassin's Creed) and one of my old favorite games... the original Metroid Prime. I, historically have been a fan of the Metroid series ever since Super Metroid, which might stand as my favorite game of all times, or at least top three (right up there with Castlevania: Symphony of the Night and Zelda: Link to the Past.) I remember being nothing short of giddy when they announced Metroid Prime for two reasons: first, that it was a continuation of the Metroid series and second, that it was an FPS. Well, now that I'm revisiting this game about 5 years after its initial release, I'm about to give you my second impressions.

In a world flooded with pretty high quality FPSes (the Halo series, Left 4 Dead, Unreal Tournament 3, the Call of Duty series, etc.) how does an old Gamecube game stand? Well, I'd say exceptional. In fact, I'd go so far as to put it at the top of the heap. There are a few things that this game does exceptionally well. First, it channels the previous Metroid games amazingly. If you're like me, then you run through one of your favorite games whenever you're feeling down or bored and, as a result, Super Metroid has been played through about 20 times by yours truly. I am familiar with the tilesets, the enemies, the environments, the characters, the bosses, the equipment/weapons; let's just say that I would recognize the music whenever I hear it. That being said, I've heard remixes of the old tunes quite often in this game (Magmoor Caverns is a remix of the old Norfair music from Super Metroid.) Everything is carried through from the grappling hook to the ice beam, from the morph ball to missile doors. In the Magmoor Caverns, you fight the same flame dragons you find in Norfair. If you do what I did this time around and go into the options prior to playing and disable the hint system, this plays very much like an old Metroid game with lots of backtracking, exploring, cross-level excursions that last for hours. The beauty of this game is that it takes you right up to the limits of your abilities, and shows you the ways in which you must improve or the equipment you must acquire before proceeding. Contrary to most FPS games, the mapping function isn't totally worthless and allows you to have a good indication of where you are and areas you haven't explored yet. All in all, this game accomplishes every Metroid fanboy's dream - the porting of the series to a current generation system (well, current generation about 5 or 6 years ago.)

Secondly, this game provides extreme amounts of variety. To the non-Metroid FPS fan, the environments are a bit stock; of course there's the lush jungle environment, the fire pits, a snow covered plain area, lots of ancient ruins with hints at their disappearance. However, one thing that's nice is that this game isn't an easy game, and it's not only due to the enemies. This game flawlessly integrates a platformer into an FPS game in the most pure sense - you must often complete a series of challenging leaps to get to your destination. The morph ball function frequently causes you to complete another series of jumps, bounces, or half-pipes in an attempt to acquire equipment - either optional or essential. Bottom line, this game takes skill to play from a dexterity perspective. You need to plan out your paths and your progression through the worlds, or else you'll never survive.

The enemies, contrary to most modern FPS, all integrate a degree of strategy. Very rarely will you find an enemy battle, and I'm not talking about bosses, that can be dealt with as simple as shooting until they give up their respective power-ups. Instead, every enemy has an "identity," if you will, something to remember them by. As a result, they become increasingly difficult throughout the course of the game. In this way, MP stands out against games like Halo, where you've been introduced to most of the enemies when you reach 1/3 plot completion, and then their armaments or the situations you encounter them in change and make the game more difficult. No, the enemies are difficult in their own right, and, although the situations you encounter them in might change to make the battle more difficult, the gameplay rarely seems recycled - and that's even considering the amount of backtracking you do throughout the plot. 

Perhaps the most ingenious development that was ever integrated into the Metroid series began with the very first game - the use of a certain weapon to access a certain door. In this way, the game developers added another layer of complexity beyond the "find a terminal, switch, or key" type of door situation that you're used to finding. Indeed, this really makes you feel like you're pushing up against the limits of your equipment and your abilities within the game. Also, there are enemies that require use of certain weapons, perhaps in a certain order. This couples with the "visor" system, allows Samus to see images via thermal imaging or X-Rays. Plenty of games since MP have used similar systems, one of the first being the original Splinter Cell, which integrated both to a degree. Again, the visors change enemy encounters and, additionally, make for some very interesting boss fights.

Despite not having much negative to say about this game, I will say that there are things which begin to grate on your nerves. The first thing that comes to mind is the half-pipe mechanic. Despite being equipped with the boost ball, bombs, and jump, it still is difficult to properly get a half-pipe on the first try. Usually this is made more difficult by the camera. However, the camera is the point that I can understand the most because the game developers had to make the camera "context aware." That being said, if you're in morph ball form (or, as I started calling it later in the game, Grapefruit,) and anywhere on a half-pipe, the camera assumes a semi-static position that should be appropriate for attempting to go up and down.  Often times though, this gets in the way and makes finding the perfect combination of up-left versus down-right or the other way around sometimes seem impossible. Next, sometimes depth perception becomes a problem with regards to the platforming. This game is designed exceptionally well, but with the HUD and Samus' helmet, sometimes the platforming aspect becomes difficult and tedious. I don't know how many times I ended up filling my suit with gallons upon gallons of magma because I missed a jump in the Magmoor Caverns. However, one other way to look at this is an added difficulty mechanism in the game. This is one of those games that, now that I've started it on normal difficulty, I wish I would have begun on hard. It's not that I don't find the game challenging in its own right, but I find the enemies to be a bit on the "nerfed" side, at least so far.

I think that the proper way to experience this game is like an old Metroid game: turn off the hint system prior to playing (it doesn't affect any early-game tutorials such as weapon use or morph ball technique, it just makes the game far less linear - you actually have to remember where certain doors/items were that you didn't have access to before and/or explore/re-explore the limits of the world around you. If you take the time and don't get frustrated with the game dynamics, you'll be in for a very rewarding experience.

All in all, I would say this game still rises to the top of the FPS pile despite the quality FPS library that exists now. Even the graphics are fairly good considering how old the game actually is. The controls are perfect for the game and, although usually I hate games with "lock-on" systems, they are absolutely necessary here (much like Zelda: Ocarina of Time.) If I was to give this game a numerical review, it would probably stand at a 9, seeing as how it's almost perfect. Anyways, if you haven't tried this game and are an FPS fan (and have a Wii or a Gcube,) go and buy it, it's only $5 at Gamestop!